LEAP 2.2

With diverse ideas and a strong desire to make things, this group of young people explored a variety of projects, often derived from their own passions. Here are our members:


noan_nameI have been in Green School for a while, and always have admired the power of intrinsically motivated learning. So, I jumped at the chance to join the LEAP Academy, where I hope to see students thrive in an environment of their own creation.

Waste has always been a topic I veer away from with students, largely because in my experience we have never created an appealing platform in how to properly cover waste. Whenever we try, we build a bit of an ecophobic element around it, or externalize the responsibility. So it is with great hope that in LEAP Academy we can create a new, more progressive platform to learn about waste.

If you want to see what I have been up to in more detail, please check out my digital CV.



Our largest group of LEAP students yet, with 13 students attending the program. This group started with a desire to create, and while that was amazing it did pose a challenge early on in that there was less method to the mayhem. Prior to a two week break we decided their early project ideas would need to be wrapped up, and we would restart with new group projects. Among this first round were finishing a bamboo bike, improving upon a forge, building a bakso cart, making vertical gardens, and creating videos for a youtube channel. Following the break we decided on hitting the reset button, and the following projects were pursued. Projects with teachers as managers are also listed below…

Operation Rain or Shine

This project was brought to the group from the start, with 3 students taking up the cause. We were to conceive of an all season energy grid for Green School, and work with the Zayed Future Energy Prize to kick off this amazing project. The group helped to run trials and conceptualize a year long plan, and worked alongside Engineers and University students to get this substantial undertaking off the ground. Ultimately, we have connected Operation Rain or Shine explicitly to the construction of the new gymnasium.

Mushroom Materials

We have learned how amazing mushrooms are in many aspects this year, but this group decided to take it to a whole new level. Could we make bricks and even katanas out of mushroom mycelium? Through reading and researching online and connecting with professors from Australia we learned it was indeed possible. What more, we found out that we could create a mushroom leather using kombucha! We have yet to make any clothes from this material, but the fact that we were able to make a piece that was large enough to wear as a poncho was pretty amazing.

The Biodiesel Bike

Some of our students came from the inspired and energetic biobus team. They came with a partially finished project, a motorcycle that could operate using biodiesel. The team visited a local mechanic several days each week, slowly building a motorbike from scratch. The end product, a bike that while dangerous and looking very much out of a dystopian story, functioned and worked using diesel created from used cooking oil.

Live Action Role Play

Many of our students find themselves engaged in video games after school, and while a safe and entertaining way to burn time it is also a bit sedentary. They decided to take the fantastical elements of these games and invent their own Live Action Role Play (LARP) arena at Green School. They built swords, created rules, and made an open invite to any willing to be thrashed by their foam insulated blades.

Historical Board Game

What are ways to engage people in history more, helping them learn about some amazing personalities while also keeping it social? One group decided to create a game based on the current political climate, with a working title of “Tyrant Takedown”. They researched an international crew of historical figures who were known for both their overwhelming good qualities (eg. Ghandi) or their nastiest leadership (eg. Idi Amin). Through play testing and experimenting, these students found a way to create a playable and engaging board game that they ultimately could produce and sell.